Car through a muddy river Phoenix FD simulation from try not to nut Watch Video
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Description: R&DnSim time average 5min/framenTotal cells 182 millionnnPhoenix FDnVraynMayann*** DETAILED EXPLANATION***nIf you have any technical questions, please PM me.nn-For the ground, I use a box object. Box, because if Inscribed voxel mode is used (as it is when making liquids), with a one sided plane some parts of the water may fall off from the surface. Then I sculpt a simple river bottom, and scatter about 50 small rocks on the bottom of the river.nn-I place a Phoenix FD grid box to cover th
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)