Gamification_Deakin_University_ALC203 from pp accounting Watch Video
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Description: References/creditsnnScholarly;nKim, B 2015, ‘The popularity of gamification in the mobile and social era’, Library Technology Reports, vol. 51, no. 2, pp. 5-9 nnScholarly;nFaiella, F and Ricciardi, M 2015, ‘Gamification and learning: a review of issues and research’, Journal of e-Learning and Knowledge Society, vol. 11, no. 3, pp. 13-21nnScholarly;nLeaning, M 2015, ‘A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based
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