Production Rig Examples - BGS from character map for pc Watch Video
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Description: A collection of rig and deformation examples I created during my time at Blitz Games Studios. The examples are as follows -nnMan to wolf rig demo (Xbox 360)nThe brief was simple, create a single rig that could transform from biped to quadruped and work real time with no mesh swaps... Final rig in Maya consists of a single hierarchy and skin cluster using only one corrective blend shape to achieve the effect. Character was animateable in human and wolf states easily due to single rig structure.nn
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